Another year, another ten games. Dig it.
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It's time to celebrate the real games of the year.
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I don't remember why I chose this name, or why I'm using this picture. Just go with it, okay?
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No need to keep your finger on the last page for this one.
Pictured: My mood during the editing process.
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We return to the world of Sorcery and try out best to make some progress.
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Turns out, in a game called Sorcery, you should always cast a spell.
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Can such a specific genre of old-school RPG really work as a modern game?
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Those guys really like games, huh?
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