I spent the whole time editing this podcast on a yoga ball. So Gabe, I get you.
Salutations and greetings, everyone! I’m Spencer, resident skeleton aficionado, and I’ll be boarding this train henceforth as a new member of the site!
While I was forged in the crucible of Florida’s three whole seasons of sun, storm, and snowbirds, I presently reside in some highlands in Washington.
The earliest childhood memory I can recall is playing Metroid on the NES at three years old. I grew up on Nintendo consoles, and in the last several years, I’ve branched out to other platforms. Nowadays I find myself trawling the games of yesteryear that I missed for one reason or another.
My primary tastes in games have expanded over the years, but I always keep coming back to stealth games like Thief and Dishonored, turn-based RPGs like Pokemon, the From Software suite of “Soulsborne” games, and Final Fantasy XIV. I’m also fond of indie titles like Return of the Obra Dinn, Celeste, and The Messenger. As an avid fan of immersive sims, I am absolutely the person who RP-walks in games if given the chance, because I like to put myself in a game’s world and meet it on its own terms, even if the game doesn’t quite have the tools for it.
Outside of games, I’m a fledgling artist who mostly specializes in icons and symbols (an example is pictured above!) I also like to worldbuild and write short stories from time to time. Recently I’ve been experimenting with Ink, a scripting language for use in writing text-based games.
While I’ve never written on games in a professional capacity, I have been writing personally for years. Creative writing is something I thoroughly enjoy, and I’m excited to apply that passion here at Chooch. I want to dig into games as the potent storytelling medium they are; to see how they tell their tales, and to explore their draws and flaws. I’ve always spoken about games I’ve played in terms of how much (or how little) I can recommend them to other folks, so you can expect me to be upfront about anything in a game that might be less palatable, even if it’s one of my favorite games of all time.
I’m glad to be given this opportunity, and I hope to live up to the expectations set by this wonderful crew.