What if Pokemon Snap was about capitalism?
Project Rap Rabbit has had a rough go at it.
The spiritual successor to games like Gitaroo Man and PaRappa the Rapper never quite burst out of the gate with the cash that other similar projects like Mighty No. 9 or Yooka Laylee saw, and with the funding period’s end today it unfortunately seems like it never will.
The tumultuous Kickstarter for Project Rap Rabbit always seemed like less of one big fixable issue, and more like a “death by a thousand cuts” problem. Whether it was the lack of a demo, something consumers have become more vigilant about given the endless limbo of successes like Project Phoenix, or the completely disparate Mighty No. 9, or even just the outlandish stretch goals (a Switch port was originally at the lofty height of $4.95 million), its been made clear that Project Rap Rabbit did something wrong and, unfortunately, was not able to recover from their rockiest of starts.
While there were several attempts to course correct – things like videos of conceptual gameplay and lowered stretch goals were created in response to feedback – the initial negative press and low enough numbers expected of a “cult classic” game left their mark. Both iNiS J and NanaOn-Sha have announced no further plans to re-launch Project Rap Rabbit, and have gone as far as to say that while it’s clear there’s plenty of people looking for new rhythm games, it will still take some time for something like this project to happen again.
Have spiritual successor Kickstarters finally met their end? Have the end results of projects like Mighty No. 9 and Yooka Laylee left enough of a sour taste in peoples mouths that they’re forgoing entirely? For now it’s hard to judge, but I wouldn’t be surprised if Project Rap Rabbit was, unfortunately, just the first to fail.