Is the Noid really the villain this time? Or is he the true hero we all need?
- VGCC Episode 356: Should We Still Avoid the Noid? - Read More → . . . . .
- Hanging Out In Our Together BnB HD - Definitive Edition - Read More → . . . . .
- Unlimited Rail Works Episode 62: Droopy Dog Gijinka - Read More → . . . . .
- Disco Elysium: The Final Cut Review (PC) - Read More → . . . . .
- VGCC Episode 355: So, About Balan's Bouts - Read More → . . . . .
- Balan Wonderworld Review - Read More → . . . . .
- VGCC Episode 354: Big Time Talkin' - Read More → . . . . .
- Crackin' Packs w/ John - Yu-Gi-Oh! Raging Tempest and More Genesis Impact - Read More → . . . . .
- Unlimited Train Works Episode 61: The Patlabor Film Trilogy - Read More → . . . . .
- VGCC Episode 353: Gabe Newell's Yoga Balls - Read More → . . . . .
From Software has finally shown off what the much anticipated Shadows Die Twice is after a year of speculation and waiting from a short 30 second teaser. Now we know that it is properly titled Sekiro: Shadows Die Twice, and is a SoulsBorne style game based in feudal Japan.
It’s interesting to see this come out in the wake of Nioh, a fun take on the SoulsBorne format from Team Ninja and one of my personal favorite games of last year, but everything they’ve shown off in the newest trailer looks pretty distinct in its approach to the same premise.
This game seems to include the ability to sneak around corners, and has a higher focus on mobility with grappling hooks and jumping being a much larger focus compared to other SoulsBorne games. I’m very interested in seeing how this game plays and feels.
I did it all for you, Mark.
Gotta love that Super Cub.
Disco Elysium should take over the world.
I still can't believe we scored this guest. Scott, your sacrifice shall be remembered.