Time to suplex crime
- VGCC Episode 347: Pokémon Breath of the Wild - Read More → . . . . .
- VGCC Episode 346: Everything's Better with Wesker - Read More → . . . . .
- Choochagatari Unlimited Train Works Episode 57: Ping Pong the Animation - Read More → . . . . .
- For Women in Games, You Can Be a Mother or a Daughter - Read More → . . . . .
- The February 2021 Steam Game Festival: Play What's Next (But Not Possibly All 500+ of Them) - Read More → . . . . .
- (For) The Wins of 2020: A Conversation - Read More → . . . . .
- VGCC Episode 345: Nice Times Five - Read More → . . . . .
- VGCC Episode 344: To the Moon! - Read More → . . . . .
- Choochagatari Unlimited Train Works Episode 56: Animal Facts with Rose - Read More → . . . . .
- Tristan's Goodbye Post - Read More → . . . . .
From Software has finally shown off what the much anticipated Shadows Die Twice is after a year of speculation and waiting from a short 30 second teaser. Now we know that it is properly titled Sekiro: Shadows Die Twice, and is a SoulsBorne style game based in feudal Japan.
It’s interesting to see this come out in the wake of Nioh, a fun take on the SoulsBorne format from Team Ninja and one of my personal favorite games of last year, but everything they’ve shown off in the newest trailer looks pretty distinct in its approach to the same premise.
This game seems to include the ability to sneak around corners, and has a higher focus on mobility with grappling hooks and jumping being a much larger focus compared to other SoulsBorne games. I’m very interested in seeing how this game plays and feels.
The Dark Souls of Podcasts
Truly we're all just living on this ping pong ball called Earth...
Granted most men have to be epic dads these days, but we talk about men too much.
Steam Fest Done Quick (SFDQ)