Is the Noid really the villain this time? Or is he the true hero we all need?
- VGCC Episode 356: Should We Still Avoid the Noid? - Read More → . . . . .
- Hanging Out In Our Together BnB HD - Definitive Edition - Read More → . . . . .
- Unlimited Rail Works Episode 62: Droopy Dog Gijinka - Read More → . . . . .
- Disco Elysium: The Final Cut Review (PC) - Read More → . . . . .
- VGCC Episode 355: So, About Balan's Bouts - Read More → . . . . .
- Balan Wonderworld Review - Read More → . . . . .
- VGCC Episode 354: Big Time Talkin' - Read More → . . . . .
- Crackin' Packs w/ John - Yu-Gi-Oh! Raging Tempest and More Genesis Impact - Read More → . . . . .
- Unlimited Train Works Episode 61: The Patlabor Film Trilogy - Read More → . . . . .
- VGCC Episode 353: Gabe Newell's Yoga Balls - Read More → . . . . .
Following on from the success of Unravel, EA have announced its latest indie partnership, with newly founded studio Hazelight, to produce A Way Out. Helmed by members of the team behind Brothers: A Tale of Two Sons, A Way Out is a co-op, split-screen only game, in which players take on the role of convicts Leo and Vincent, aiming to bust out of prison, and then, to stay out.
Seemingly set in the American mid-west in the 1960’s or 1970’s, A Way Out also promises a wide variety of gameplay styles, from stealth, to puzzle solving, to driving and gunplay, with the game’s director claiming on stage that new mechanics would be introduced in almost every scene. The game looks promising, especially for a new IP from a publisher that has stumbled when it’s come to telling engaging stories in recent years. A Way Out is set for release in early 2018.
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I did it all for you, Mark.
Gotta love that Super Cub.
Disco Elysium should take over the world.
I still can't believe we scored this guest. Scott, your sacrifice shall be remembered.