I spent the whole time editing this podcast on a yoga ball. So Gabe, I get you.
- VGCC Episode 353: Gabe Newell's Yoga Balls - Read More → . . . . .
- Choochamania 2021 - Read More → . . . . .
- VGCC Episode 352: It Was Sonic And Friends That Did It - Read More → . . . . .
- The Monster Hunter Movie Is Not Just Bad — It's Boring - Read More → . . . . .
- Unlimited Train Works Episode 60: Cracks in the Egg - Read More → . . . . .
- VGCC Episode 351: R.I.P. to a Real One - Read More → . . . . .
- Rose and Spencer's FFXIV Podcast Episode 4B: Endwalker - Read More → . . . . .
- Rose and Spencer's FFXIV Podcast Episode 4A: Patch 5.4 - Read More → . . . . .
- VGCC Episode 350: New Challengers Approach! - Read More → . . . . .
- Choochagatari Unlimited Train Works Episode 59: Snow White with the Red Hair - Read More → . . . . .
Campaign creators have been integral to many strategy games for decades now, but they’ve always been a pipe dream for single-player games for a long time. Back before games had regular internet connectivity, there was no convenient way to share player-made creations, and most didn’t even provide the tools for it, leaving modding communities to fend for themselves. I’ve played custom campaigns for games like System Shock 2, and Half-Life 2, but never in my wildest dreams did I imagine that the first fully-fleshed out story creator would come from Assassin’s Creed of all franchises.
Featuring a top-down view of the map, a fully-realized character creator, and custom dialogue creation, Assassin’s Creed: Odyssey is getting a much needed boost of good will after the forced straight ending for the player character in the Shadow Heritage expansion.
Assassin’s Creed: Odyssey‘s Story Creator Mode is available now to all players on all platforms, for free!
Spencer is a skeleton from Florida's B-side, currently skulking around Washington state, and he always plays the thief in games.
The promise has been made.
What would an Italian Plumber do, if Shadow pulled a gun on you?
Oh well. We all have Monster Hunter Rise to distract ourselves now.
Not so wonderful any more, eh?